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Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Sun Apr 29, 2018 10:22 am
by TylerMirage
aslan wrote:They really can't find any new idea's for these films can they?


What're you talking about? Corrupt businesspeople want to exploit the dinosaurs for money and yearn to take them off the island in giant metal cag- oh.

:D

Frankly, it appears that the World trilogy is just rehashing the original trilogy's stories.

Movie #1.) Explore the "functioning" park.
Movie #2.) Taking dinosaurs off the island because old dudes in suits want money.

Ergo, Jurassic World 3: We Still Haven't Learned Our Lesson will presumably be about rescuing a child actor that they forgot on the island from Fallen Kingdom. :lol:

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Sun Apr 29, 2018 1:05 pm
by aslan
:lol:

Really up the ante, ten lost kids on ten secret islands. All parents played by William h Macy.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Sun Apr 29, 2018 1:10 pm
by ShaneP
aslan wrote::lol:

Really up the ante, ten lost kids on ten secret islands. All parents played by William h Macy.


Jurassic Park: Attack of the Clones

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Mon Apr 30, 2018 4:12 am
by aslan
Very apt Shane, works on many levels.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Mon Apr 30, 2018 3:41 pm
by ShaneP
aslan wrote:Very apt Shane, works on many levels.


Especially the plots. People visit dinosaur park. Dinos escape. Dinos eat humans.Billion dollars is made at the box office.

Shane is parted with $7. :lol:

I'm such a hypocrite!

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Tue May 01, 2018 1:37 pm
by ShaneP
Universal and Felix & Paul's VR experience tied into the Universal Jurassic World 2 film:

http://variety.com/2018/digital/news/ju ... 202793619/

Vfx provided by ILM.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Fri Jun 08, 2018 2:58 am
by ninja turtle
Mediocre at best, with some nice visual touches from Bayona and a couple of spectacular action scenes. The Vfx are good for the new hybrid predator ( Indoraptor?) and the volcano scene , but i was shocked to see how the compositing and lighting was much better in the 2015 movie than in this(especially in the daytime scenes ). Maybe they had to bring back Tim Alexander to supervise.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Fri Jun 08, 2018 7:34 am
by ShaneP
Nice little motion capture behind the scenes featurette showing Jurassic World: Blue VR experience from Felix and Paul Studios, Oculus Rift and ILM:
https://www.youtube.com/watch?time_cont ... aBcCEGoHEk

Animation supervisors Glen McIntosh and Maia Kayser are in the video and McIntish talks a bit about it.

Thanks to Ian for the heads up.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Thu Jun 14, 2018 9:58 pm
by TylerMirage
https://www.youtube.com/watch?v=bjaqlICVa1w

Nice little featurette on Scanlon's animatronics. Will be interesting to see how many of these scenes/shots/moments end up in the final film vs. being replaced with digital versions.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Mon Jun 25, 2018 8:53 am
by vfx fan
Wow, this movie was Sharknado levels of awful, except where Sharknado was trying to be a tongue-in-cheek mockery of similar campy sci-fi fare, this one wanted to be taken seriously by putting socio-political commentary woven together by a collection of Internet memes that will undoubtedly date this movie in a few years, which arguably made it funnier.

And I don't care how much Jeff Goldblumy exposition dialogue you have in your movie, this installment does not feel like it belongs in the same universe.

It's a shame because...the fx work was phenomenal, much better than the previous installment, but the design of certain dinos, not so much. The cinematography and production design were also breathtaking, but they didn't belong in this movie. The film took risks in all the wrong ways, and not enough in the ways it should have.

With that said, however, I wasn't bored at any point, and it's certainly worth a matinee for entertainment and mockery purposes, but I think the Jurassic franchise has finally downgraded from an A-list B-movie to a Syfy Original...and I do foresee that happening in this franchise's future. Syfy and Universal are both owned by Comcast, correct?

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Mon Jul 02, 2018 8:49 pm
by TylerMirage
Well, I enjoyed this infinitely more than Jurassic World. Was it good? I dunno', I still need to let it digest a bit more. At least Fallen Kingdom had the courtesy to be 100% unpretentious and not try to kid the audience into thinking that it was more than what it actually was. FK just said "screw it" and went full-bore ridiculous. If the movie has the balls to abritrarily double the size of the mosasaur (seriously, that thing is now in Biblical Leviathan league) and give us Hannibal Lectersaurus 2.0, I can't not have some fun.

I did roll my eyes at some of the more obnoxious references to previous movies, but whatever...

Also impressed at the mix of practical/CG work. It didn't feel like they put the practical/animatronic work in the movie "just because" or out of some misplaced sense of nostalgia. It felt a lot more organic because of the composition of shots - they just lent themselves more to using animatronic heads and claws and such than JW did.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Tue Jul 03, 2018 1:59 pm
by ShaneP
TylerMirage wrote:
Also impressed at the mix of practical/CG work. It didn't feel like they put the practical/animatronic work in the movie "just because" or out of some misplaced sense of nostalgia. It felt a lot more organic because of the composition of shots - they just lent themselves more to using animatronic heads and claws and such than JW did.


The best use of all of those practical fx today never should call attention to themselves as that but just be a part of the mix in delivering shots. Nothing bugs me more than "oh we are going practical...yay!" without considering if CG is better for a particular technique. It reminds me of some of the PR overkill for Star Wars Episode Seven where the producers crowed nonstop about practical fx yet the finished show ended up having as many or nearly as many CG shots in it than any of the prequels and Ep. VII didnt even use any models and miniatures like the prequels did! That was annoying how they oversold that.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Wed Jul 04, 2018 12:17 pm
by TylerMirage
ShaneP wrote:The best use of all of those practical fx today never should call attention to themselves as that but just be a part of the mix in delivering shots. Nothing bugs me more than "oh we are going practical...yay!" without considering if CG is better for a particular technique. It reminds me of some of the PR overkill for Star Wars Episode Seven where the producers crowed nonstop about practical fx yet the finished show ended up having as many or nearly as many CG shots in it than any of the prequels and Ep. VII didnt even use any models and miniatures like the prequels did! That was annoying how they oversold that.


As usual, we're all preaching to the same choir. :lol: The press stuff for pretty much any of the recent Star Wars films is the worst offender for this (but honestly, any action/FX movie that's been released in the last three years has had obnoxious levels of "hur dur doin' it all 4 realz" in their home media behind-the-scenes).

That's what I loved about that brief Youtube link about Scanlon's work in FK - they were proud to be contributing practical work, but nobody was turning their nose up at the CG work or bragging about the practical work. And the fact that they straight-up say "these shots were specifically planned for practical work" - THAT is how you do it. You know the mediums, you know their strengths, you break down the script and say "this can be achieved practically, but that can't" and so on. FK simply had more story-based reasons to see dinosaurs in more restrictive close-ups and laying on tables or covered with blankets that lend themselves so well to animatronic work.

I rewatched JW in prep for Fallen Kingdom, and I tried to specifically pay more attention to the composition of shots and how they relate to the potential use of practical work/animatronics/puppets. I know that I've said this before, but the high-octane nature of the action and just the way the dinosaurs are filmed do not lend themselves to a lot of in-camera work. They just don't. But I did notice some shots that could've (note: could have, not necessarily should have) used animatronics.

-Instead of just the head/first five feet of the neck of the Apatosaurus, I'm a firm believer that the entire creature's body could've been practical. It's viewed in all of, like, two shots (a big wide shot showing the whole thing and then a medium that follows Crisp Rat as he walks from the tail to the head).
-Many close-ups of the Raptor heads as they're held in restraints (minimal movement, all that's visible is the head and neck)
-The odd baby-dino in the petting zoo as they're held or eat food out of kids' hands
-If they wanted to be ambitious, an Indominus Rex hand and head could've been built for certain shots that have lots of interaction with the actors on set

A small handful of shots or moments, but enough that I feel it might've appeased those nostalgia purists crying for more animatronics (not that we really need to try and please them...). But then of course the problem becomes making sure that the animatronics and CGI blend between or within shots, since that's the main problem these days.

Re: Jurassic World 2 Final Trailer!(Will make you run Jurass to the cinemas!)

PostPosted:Thu Jul 05, 2018 12:07 pm
by ShaneP
Barbara Robertson at AWN talked to ILM London animation supervisor Jance Rubinchik about Jurassic World: Fallen Kingdom: https://www.awn.com/vfxworld/how-ilm-bl ... en-kingdom

Re: Jurassic World 2!(Now Behind the scenes!)

PostPosted:Mon Jul 09, 2018 4:02 pm
by ShaneP
Ian talks to David Vickery about working with Neil Scanlan's team on the T-Rex container scene:

https://vfxblog.com/2018/07/09/the-best ... #more-9501

And Vincent talks to Alex Wuttke, Rubinchik and Vickery about ILM London's work on the film:

http://www.artofvfx.com/jurassic-world- ... ght-magic/

Re: Jurassic World 2!(Now Behind the scenes!)

PostPosted:Tue Jul 10, 2018 12:16 pm
by ShaneP
And FxGuide's article about the numerous challenges for Vickery, Wuttke and the ILM London,Vancouver, and San Francisco teams:

https://www.fxguide.com/featured/jurass ... reloaded=1

Ian's article for Thrillist covering some of the interesting on-set and in-camera tricks to mimic special movements or actions of actors, dinos, and lava:

https://www.thrillist.com/entertainment ... effects-fx

Re: Jurassic World 2!(Now Behind the scenes!)

PostPosted:Fri Sep 28, 2018 4:29 pm
by ShaneP
New behind the scenes of the film with Neil Scanlan, and ILMers David Vickery, Alex Wuttke, and Jance Rubinchik:

https://www.forbes.com/sites/johnarcher ... b25b876cda