Open discussion about ILM and the magic they create. Also VFX and movies in general. Anyone can post topics here.

Moderator: malducin

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By ShaneP
Ian writes for Thrillist about the practical and CG hybrid creatures/droids for the film, including Proxima and L337. ... t-creation

This is the kind if combination animatronic/CG stuff we've talked about here for years and it is terrific they are taking that to the next level.

And AWN's in-depth look and interview with Bredow, written by Barbara Robertson: ... wars-story

I love that they are doing so many vfx now pre-production and then having them to run on those LEDS during the shoot, such as for the Falcon in-cockpit hyperspace jump. That kind of interaction is awesome to read about.
Vincent Frei talks to Rob Bredow,Pat Tubach and Matt Shumway about the film's vfx and animation challenges: ... ght-magic/

Film had around 500 ILMers and another 100 or so from different vendors working on it.

Bill Desowitz at Indiewire talks about the film: ... 201971838/
In short: i didn't like the movie, but the vfx are terrific. Anyone knows if the four armed creature is all cg? I have read some article about it, but i didn't understand if they used a practical puppet only for reference or they actually used it in the final shot. If it is all cg, it's remarkable.
I think you are talking about Lady Proxima, the worm-like creature Han visits. That is mostly a practical puppet, with CG lower arms and some 2D dialogue imagery onto the puppet.

Here is a quote from Ian Failies when he conducted an interview with Rob Bredow at Thrillist:

It might seem like the perfect candidate for a CG character, but again, a practical puppet was the starting point. Digital effects came into play to realize two of her lower arms when motors controlling the appendages during one day of the shoot weren't working, and for painting out the rig and puppeteers controlling Proxima on the set.

Digital also had a role to play when, late in post-production, it was decided to change some of Lady Proxima's dialogue. In other similar situations, a visual effects studio might build a complete CG version of the creature's face in 3-D to portray the new lines. But the filmmakers were incredibly happy with the way the practical puppet looked, so they had ILM make the dialogue changes simply by painting the different face shapes in 2-D onto the existing images.

Here is the article(its's also on my second post from the top of the page here) ... t-creation
Yeah, Rio is also a hybrid. They hired a circus acrobat to play part of that role and then added CG enhancements. Mostly it was face and upper arms = CG and lower arms and torso = practical. That article above talks about all of those characters. They were all practical/CG blends. There's actually tons more of this kind of stuff in the film. Even those dog things that chase the heroes were actual Doberman Pinschers in suits and then their faces were enhanced or replaced with CG. They weren't entirely CG. Same with the Land/Han Sabaac game sequence. Tons of puppets and puppeteer removal.
I love what Scanlan is doing with the new Star Wars films and his approach. Above and beyond the prequels and even classic trilogy's capabilities.
Interview with Bredow at Cinefex blog about Solo: ... PVpQdN6rTk

Love this quote from Bredow:

One of the things that I’m excited about right now is the use of real-time visual effects on set. We did a lot of that with projection surfaces on Solo, and we’re working on new projects right now where we’re taking that to the next level, doing a lot more real-time and a much higher degree of interactivity. We’re creating in-camera visual effects that I think are going to be pretty surprising to people.